|  Woo R'U
 PosT MorTeaM
 
 0
 
 
      | Posted - 2015.12.01 18:09:00 -
          [1] - Quote 
 a lot of things should be changed or add to have fun on dust
 
 game mode :
 
 Domination no one play the capture you earn the same isk winning or loosing so you only play for warpoint , in the end you lose more ISK if you try to win than just sitting in redline shooting people even if you lose
 
 Accquisition is about taking ressource so Up the reward compared to other mode
 
 Skirmish reward should be up to because it's the main mode in Dust ( factional/PC )
 
 Ambush smart deploy ?
 
 For all mode
 make a loot/isk bonus for people who capture point
 make a loot/isk bonus for people who defend the point
 make a loot/isk bonus for people who win
 
 make redline firing null can't kill in redline and can't be killed form redline .
 
 make friendly fire on in public and punishment as in factional so we'll see less of massdriver plasma grenade spammer and remote
 
 PC
 make a system to avoid a full ringer game, a corp of one shouldn't be able to have a district
 1player from the owning corp for 1 ringer , so you can't have a 16 without a least 8 owner in the team , that will grant district for corp who are really trying to play dust fully
 
 Please as you know more than 24 hour before a PC will be hold please do something for the lag , PC are the soul of dust so make it perfect
 
 
 Loadout
 
 Sentinel : how a sentinel the biggest suit ingame can be killed by everything so easily ?
 
 Up the HPs, regen shield or armor and resistances . make them imune to Hand-to-hand damage ( how can a scout kill a sentinel with is barehand on one strike ? )
 
 Logistic : how to heal under a grenade spam you die on the first hit . upgrade logistic and their equipment resistance to explosives , explain me how you can play a cladari logistic when you have a massdriver or a locus every seconde cleaning the equipment
 
 Assault : no all assault have a fighting bonus, who care to have more ammo if they die before using half because of differente fighting power (minmatar) give each race the same chance please
 
 scout : if they could die when you put on them a full load of ammo right to their head it could be cool ,
 reduce the time when uncloaking when you want to use a weapon
 reduce their hand to hand damage so the myofibril don't make them able to kill people barehand instead of using knives
 
 Vehicules
 hardener shouldn't mean invulnerable , if it's the point then limit the hardener
 
 Dropship pilot shouldn't be able to jump from the ship when total HP reach 0
 
 weapons
 
 Antivehicule like remote should be able to stop a vehicule or reduce his speed .
 
 change the swarm launcher as a weapon that can disable active module of a vehicule for a time and add a Heavy version to destroy vehicule
 
 change the plasma canon into a weapon that disable weapons of vehicule and turrets installation and make a Heavy version to destroy vehicule
 
 infantery have weapons to kill vehicule but you can't kill a vehicule on a one on one ( actually you can because a lot of player aren't so good ) you nerfed swarm launcher range ... so now you run on the map after a tank or a dropship you fire ( half on a wall or the ground ) you just look like a big target on battlefield for all snipers and infantry making your lifetime up to 7second ,same for the forge you stayimobile in middle with an accuracy close to 2.6% on moving target you usualy die before charging or you have to play on the other side of the map or on a tower ( that's means you don't really play ) so you have to have 3 or 4 AV and the same number to cover them meaning 8 vs 15 on the objectives , that's why I proposed new weapons for medium light infantry and heavy one for sentinel so you can't still play even with full hardened indestructible vehicule
 
 Mass driver reduce the ROF and the capacity , or do it like a plasma canon with 1 or 2 perhaps 3 max ammo loaded
 
 Rail rifle : add heat and make it less efficient in close range like reducing the rotation speed in aiming mode and with verylow accuracy without aiming
 
 assault rifle : just to efficient against everything reduce his armor/shield damage to suit the other weapons who just hit shield or armor
 
 all pistol : they are close range sniper you can 2 shot a sentinel meaning you can one shot everything else
 
 flaylock should have less ammo before reload it's a mini massdriver doing the same damage
 remove heat on heavymachine gun if they have to die fast let them kill quick
 
 BTW on eve the only weapons not using capacitor are missile and minmatars ones so HMG SMG CR shouldn't have heat but all other should have
 
 myofibril ... fire the one who add this , reduce the jump and make it use more endurance , you can add a limite of use too like an equipment
 
 Generale features
 
 stop giving so much box give some keys look players assets every one have more than 5k boxes do you really think the gonna use 4M Aurum to open them all claculate the price I can't buy an IRL brand new car instead of looting advanced gears in virtual boxes
 
 have some logic in daily mission's rewards : 1 mission finish 5 key ; 10 mission done 1 key ...
 
 All isn't dark in DUST I only point some inconvenient things
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